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- 'use strict';
- /**
- * THREE.GCodeLoader is used to load gcode files usually used for 3D printing or CNC applications.
- *
- * Gcode files are composed by commands used by machines to create objects.
- *
- * @class THREE.GCodeLoader
- * @param {Manager} manager Loading manager.
- * @author tentone
- * @author joewalnes
- */
- THREE.GCodeLoader = function ( manager ) {
- this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
- this.splitLayer = false;
- };
- THREE.GCodeLoader.prototype.load = function ( url, onLoad, onProgress, onError ) {
- var self = this;
- var loader = new THREE.FileLoader( self.manager );
- loader.setPath( self.path );
- loader.load( url, function ( text ) {
- onLoad( self.parse( text ) );
- }, onProgress, onError );
- };
- THREE.GCodeLoader.prototype.setPath = function ( value ) {
- this.path = value;
- return this;
- };
- THREE.GCodeLoader.prototype.parse = function ( data ) {
- var state = { x: 0, y: 0, z: 0, e: 0, f: 0, extruding: false, relative: false };
- var layers = [];
- var currentLayer = undefined;
- var pathMaterial = new THREE.LineBasicMaterial( { color: 0x0d5ed8,linewidth: 3.0 } );
- pathMaterial.name = 'path';
- var extrudingMaterial = new THREE.LineBasicMaterial( { color: 0xd8c70d,linewidth: 3.0} );
- extrudingMaterial.name = 'extruded';
- function newLayer( line ) {
- currentLayer = { vertex: [], pathVertex: [], z: line.z };
- layers.push( currentLayer );
- }
- //Create lie segment between p1 and p2
- function addSegment( p1, p2 ) {
- if ( currentLayer === undefined ) {
- newLayer( p1 );
- }
- if ( line.extruding ) {
- currentLayer.vertex.push( p1.x, p1.y, p1.z );
- currentLayer.vertex.push( p2.x, p2.y, p2.z );
- } else {
- currentLayer.pathVertex.push( p1.x, p1.y, p1.z );
- currentLayer.pathVertex.push( p2.x, p2.y, p2.z );
- }
- }
- function delta( v1, v2 ) {
- return state.relative ? v2 : v2 - v1;
- }
- function absolute( v1, v2 ) {
- return state.relative ? v1 + v2 : v2;
- }
- var lines = data.replace( /;.+/g, '' ).split( '\n' );
- for ( var i = 0; i < lines.length; i ++ ) {
- var tokens = lines[ i ].split( ' ' );
- var cmd = tokens[ 0 ].toUpperCase();
- //Argumments
- var args = {};
- tokens.splice( 1 ).forEach( function ( token ) {
- if ( token[ 0 ] !== undefined ) {
- var key = token[ 0 ].toLowerCase();
- var value = parseFloat( token.substring( 1 ) );
- args[ key ] = value;
- }
- } );
- //Process commands
- //G0/G1 – Linear Movement
- if ( cmd === 'G0' || cmd === 'G1' ) {
- var line = {
- x: args.x !== undefined ? absolute( state.x, args.x ) : state.x,
- y: args.y !== undefined ? absolute( state.y, args.y ) : state.y,
- z: args.z !== undefined ? absolute( state.z, args.z ) : state.z,
- e: args.e !== undefined ? absolute( state.e, args.e ) : state.e,
- f: args.f !== undefined ? absolute( state.f, args.f ) : state.f,
- };
- //Layer change detection is or made by watching Z, it's made by watching when we extrude at a new Z position
- if ( delta( state.e, line.e ) > 0 ) {
- line.extruding = delta( state.e, line.e ) > 0;
- if ( currentLayer == undefined || line.z != currentLayer.z ) {
- newLayer( line );
- }
- }
- addSegment( state, line );
- state = line;
- } else if ( cmd === 'G2' || cmd === 'G3' ) {
- //G2/G3 - Arc Movement ( G2 clock wise and G3 counter clock wise )
- console.warn( 'THREE.GCodeLoader: Arc command not supported' );
- } else if ( cmd === 'G90' ) {
- //G90: Set to Absolute Positioning
- state.relative = false;
- } else if ( cmd === 'G91' ) {
- //G91: Set to state.relative Positioning
- state.relative = true;
- } else if ( cmd === 'G92' ) {
- //G92: Set Position
- var line = state;
- line.x = args.x !== undefined ? args.x : line.x;
- line.y = args.y !== undefined ? args.y : line.y;
- line.z = args.z !== undefined ? args.z : line.z;
- line.e = args.e !== undefined ? args.e : line.e;
- state = line;
- } else {
- console.warn( 'THREE.GCodeLoader: Command not supported:' + cmd );
- }
- }
- function addObject( vertex, extruding ) {
- var geometry = new THREE.BufferGeometry();
- geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( vertex, 3 ) );
- var segments = new THREE.LineSegments( geometry, extruding ? extrudingMaterial : pathMaterial );
- segments.name = 'layer' + i;
- object.add( segments );
- }
- var object = new THREE.Group();
- object.name = 'gcode';
- if ( this.splitLayer ) {
- for ( var i = 0; i < layers.length; i ++ ) {
- var layer = layers[ i ];
- addObject( layer.vertex, true );
- addObject( layer.pathVertex, false );
- }
- } else {
- var vertex = [], pathVertex = [];
- for ( var i = 0; i < layers.length; i ++ ) {
- var layer = layers[ i ];
- vertex = vertex.concat( layer.vertex );
- pathVertex = pathVertex.concat( layer.pathVertex );
- }
- addObject( vertex, true );
- addObject( pathVertex, false );
- }
- object.quaternion.setFromEuler( new THREE.Euler( - Math.PI / 2, 0, 0 ) );
- return object;
- };
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