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| /* * QRious v4.0.2 * Copyright (C) 2017 Alasdair Mercer * Copyright (C) 2010 Tom Zerucha * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program.  If not, see <http://www.gnu.org/licenses/>. */(function (global, factory) {  typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :  typeof define === 'function' && define.amd ? define(factory) :  (global.QRious = factory());}(this, (function () { 'use strict';  /*   * Copyright (C) 2017 Alasdair Mercer, !ninja   *   * Permission is hereby granted, free of charge, to any person obtaining a copy   * of this software and associated documentation files (the "Software"), to deal   * in the Software without restriction, including without limitation the rights   * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell   * copies of the Software, and to permit persons to whom the Software is   * furnished to do so, subject to the following conditions:   *   * The above copyright notice and this permission notice shall be included in all   * copies or substantial portions of the Software.   *   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR   * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE   * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER   * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,   * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE   * SOFTWARE.   */  /**   * A bare-bones constructor for surrogate prototype swapping.   *   * @private   * @constructor   */  var Constructor = /* istanbul ignore next */ function() {};  /**   * A reference to <code>Object.prototype.hasOwnProperty</code>.   *   * @private   * @type {Function}   */  var hasOwnProperty = Object.prototype.hasOwnProperty;  /**   * A reference to <code>Array.prototype.slice</code>.   *   * @private   * @type {Function}   */  var slice = Array.prototype.slice;  /**   * Creates an object which inherits the given <code>prototype</code>.   *   * Optionally, the created object can be extended further with the specified <code>properties</code>.   *   * @param {Object} prototype - the prototype to be inherited by the created object   * @param {Object} [properties] - the optional properties to be extended by the created object   * @return {Object} The newly created object.   * @private   */  function createObject(prototype, properties) {    var result;    /* istanbul ignore next */    if (typeof Object.create === 'function') {      result = Object.create(prototype);    } else {      Constructor.prototype = prototype;      result = new Constructor();      Constructor.prototype = null;    }    if (properties) {      extendObject(true, result, properties);    }    return result;  }  /**   * Extends the constructor to which this method is associated with the <code>prototype</code> and/or   * <code>statics</code> provided.   *   * If <code>name</code> is provided, it will be used as the class name and can be accessed via a special   * <code>class_</code> property on the child constructor, otherwise the class name of the super constructor will be used   * instead. The class name may also be used string representation for instances of the child constructor (via   * <code>toString</code>), but this is not applicable to the <i>lite</i> version of Nevis.   *   * If <code>constructor</code> is provided, it will be used as the constructor for the child, otherwise a simple   * constructor which only calls the super constructor will be used instead.   *   * The super constructor can be accessed via a special <code>super_</code> property on the child constructor.   *   * @param {string} [name=this.class_] - the class name to be used for the child constructor   * @param {Function} [constructor] - the constructor for the child   * @param {Object} [prototype] - the prototype properties to be defined for the child   * @param {Object} [statics] - the static properties to be defined for the child   * @return {Function} The child <code>constructor</code> provided or the one created if none was given.   * @public   */  function extend(name, constructor, prototype, statics) {    var superConstructor = this;    if (typeof name !== 'string') {      statics = prototype;      prototype = constructor;      constructor = name;      name = null;    }    if (typeof constructor !== 'function') {      statics = prototype;      prototype = constructor;      constructor = function() {        return superConstructor.apply(this, arguments);      };    }    extendObject(false, constructor, superConstructor, statics);    constructor.prototype = createObject(superConstructor.prototype, prototype);    constructor.prototype.constructor = constructor;    constructor.class_ = name || superConstructor.class_;    constructor.super_ = superConstructor;    return constructor;  }  /**   * Extends the specified <code>target</code> object with the properties in each of the <code>sources</code> provided.   *   * if any source is <code>null</code> it will be ignored.   *   * @param {boolean} own - <code>true</code> to only copy <b>own</b> properties from <code>sources</code> onto   * <code>target</code>; otherwise <code>false</code>   * @param {Object} target - the target object which should be extended   * @param {...Object} [sources] - the source objects whose properties are to be copied onto <code>target</code>   * @return {void}   * @private   */  function extendObject(own, target, sources) {    sources = slice.call(arguments, 2);    var property;    var source;    for (var i = 0, length = sources.length; i < length; i++) {      source = sources[i];      for (property in source) {        if (!own || hasOwnProperty.call(source, property)) {          target[property] = source[property];        }      }    }  }  var extend_1 = extend;  /**   * The base class from which all others should extend.   *   * @public   * @constructor   */  function Nevis() {}  Nevis.class_ = 'Nevis';  Nevis.super_ = Object;  /**   * Extends the constructor to which this method is associated with the <code>prototype</code> and/or   * <code>statics</code> provided.   *   * If <code>name</code> is provided, it will be used as the class name and can be accessed via a special   * <code>class_</code> property on the child constructor, otherwise the class name of the super constructor will be used   * instead. The class name may also be used string representation for instances of the child constructor (via   * <code>toString</code>), but this is not applicable to the <i>lite</i> version of Nevis.   *   * If <code>constructor</code> is provided, it will be used as the constructor for the child, otherwise a simple   * constructor which only calls the super constructor will be used instead.   *   * The super constructor can be accessed via a special <code>super_</code> property on the child constructor.   *   * @param {string} [name=this.class_] - the class name to be used for the child constructor   * @param {Function} [constructor] - the constructor for the child   * @param {Object} [prototype] - the prototype properties to be defined for the child   * @param {Object} [statics] - the static properties to be defined for the child   * @return {Function} The child <code>constructor</code> provided or the one created if none was given.   * @public   * @static   * @memberof Nevis   */  Nevis.extend = extend_1;  var nevis = Nevis;  var lite = nevis;  /**   * Responsible for rendering a QR code {@link Frame} on a specific type of element.   *   * A renderer may be dependant on the rendering of another element, so the ordering of their execution is important.   *   * The rendering of a element can be deferred by disabling the renderer initially, however, any attempt get the element   * from the renderer will result in it being immediately enabled and the element being rendered.   *   * @param {QRious} qrious - the {@link QRious} instance to be used   * @param {*} element - the element onto which the QR code is to be rendered   * @param {boolean} [enabled] - <code>true</code> this {@link Renderer} is enabled; otherwise <code>false</code>.   * @public   * @class   * @extends Nevis   */  var Renderer = lite.extend(function(qrious, element, enabled) {    /**     * The {@link QRious} instance.     *     * @protected     * @type {QRious}     * @memberof Renderer#     */    this.qrious = qrious;    /**     * The element onto which this {@link Renderer} is rendering the QR code.     *     * @protected     * @type {*}     * @memberof Renderer#     */    this.element = element;    this.element.qrious = qrious;    /**     * Whether this {@link Renderer} is enabled.     *     * @protected     * @type {boolean}     * @memberof Renderer#     */    this.enabled = Boolean(enabled);  }, {    /**     * Draws the specified QR code <code>frame</code> on the underlying element.     *     * Implementations of {@link Renderer} <b>must</b> override this method with their own specific logic.     *     * @param {Frame} frame - the {@link Frame} to be drawn     * @return {void}     * @protected     * @abstract     * @memberof Renderer#     */    draw: function(frame) {},    /**     * Returns the element onto which this {@link Renderer} is rendering the QR code.     *     * If this method is called while this {@link Renderer} is disabled, it will be immediately enabled and rendered     * before the element is returned.     *     * @return {*} The element.     * @public     * @memberof Renderer#     */    getElement: function() {      if (!this.enabled) {        this.enabled = true;        this.render();      }      return this.element;    },    /**     * Calculates the size (in pixel units) to represent an individual module within the QR code based on the     * <code>frame</code> provided.     *     * Any configured padding will be excluded from the returned size.     *     * The returned value will be at least one, even in cases where the size of the QR code does not fit its contents.     * This is done so that the inevitable clipping is handled more gracefully since this way at least something is     * displayed instead of just a blank space filled by the background color.     *     * @param {Frame} frame - the {@link Frame} from which the module size is to be derived     * @return {number} The pixel size for each module in the QR code which will be no less than one.     * @protected     * @memberof Renderer#     */    getModuleSize: function(frame) {      var qrious = this.qrious;      var padding = qrious.padding || 0;      var pixels = Math.floor((qrious.size - (padding * 2)) / frame.width);      return Math.max(1, pixels);    },    /**     * Calculates the offset/padding (in pixel units) to be inserted before the QR code based on the <code>frame</code>     * provided.     *     * The returned value will be zero if there is no available offset or if the size of the QR code does not fit its     * contents. It will never be a negative value. This is done so that the inevitable clipping appears more naturally     * and it is not clipped from all directions.     *     * @param {Frame} frame - the {@link Frame} from which the offset is to be derived     * @return {number} The pixel offset for the QR code which will be no less than zero.     * @protected     * @memberof Renderer#     */    getOffset: function(frame) {      var qrious = this.qrious;      var padding = qrious.padding;      if (padding != null) {        return padding;      }      var moduleSize = this.getModuleSize(frame);      var offset = Math.floor((qrious.size - (moduleSize * frame.width)) / 2);      return Math.max(0, offset);    },    /**     * Renders a QR code on the underlying element based on the <code>frame</code> provided.     *     * @param {Frame} frame - the {@link Frame} to be rendered     * @return {void}     * @public     * @memberof Renderer#     */    render: function(frame) {      if (this.enabled) {        this.resize();        this.reset();        this.draw(frame);      }    },    /**     * Resets the underlying element, effectively clearing any previously rendered QR code.     *     * Implementations of {@link Renderer} <b>must</b> override this method with their own specific logic.     *     * @return {void}     * @protected     * @abstract     * @memberof Renderer#     */    reset: function() {},    /**     * Ensures that the size of the underlying element matches that defined on the associated {@link QRious} instance.     *     * Implementations of {@link Renderer} <b>must</b> override this method with their own specific logic.     *     * @return {void}     * @protected     * @abstract     * @memberof Renderer#     */    resize: function() {}  });  var Renderer_1 = Renderer;  /**   * An implementation of {@link Renderer} for working with <code>canvas</code> elements.   *   * @public   * @class   * @extends Renderer   */  var CanvasRenderer = Renderer_1.extend({    /**     * @override     */    draw: function(frame) {      var i, j;      var qrious = this.qrious;      var moduleSize = this.getModuleSize(frame);      var offset = this.getOffset(frame);      var context = this.element.getContext('2d');      context.fillStyle = qrious.foreground;      context.globalAlpha = qrious.foregroundAlpha;      for (i = 0; i < frame.width; i++) {        for (j = 0; j < frame.width; j++) {          if (frame.buffer[(j * frame.width) + i]) {            context.fillRect((moduleSize * i) + offset, (moduleSize * j) + offset, moduleSize, moduleSize);          }        }      }    },    /**     * @override     */    reset: function() {      var qrious = this.qrious;      var context = this.element.getContext('2d');      var size = qrious.size;      context.lineWidth = 1;      context.clearRect(0, 0, size, size);      context.fillStyle = qrious.background;      context.globalAlpha = qrious.backgroundAlpha;      context.fillRect(0, 0, size, size);    },    /**     * @override     */    resize: function() {      var element = this.element;      element.width = element.height = this.qrious.size;    }  });  var CanvasRenderer_1 = CanvasRenderer;  /* eslint no-multi-spaces: "off" */  /**   * Contains alignment pattern information.   *   * @public   * @class   * @extends Nevis   */  var Alignment = lite.extend(null, {    /**     * The alignment pattern block.     *     * @public     * @static     * @type {number[]}     * @memberof Alignment     */    BLOCK: [      0,  11, 15, 19, 23, 27, 31,      16, 18, 20, 22, 24, 26, 28, 20, 22, 24, 24, 26, 28, 28, 22, 24, 24,      26, 26, 28, 28, 24, 24, 26, 26, 26, 28, 28, 24, 26, 26, 26, 28, 28    ]  });  var Alignment_1 = Alignment;  /* eslint no-multi-spaces: "off" */  /**   * Contains error correction information.   *   * @public   * @class   * @extends Nevis   */  var ErrorCorrection = lite.extend(null, {    /**     * The error correction blocks.     *     * There are four elements per version. The first two indicate the number of blocks, then the data width, and finally     * the ECC width.     *     * @public     * @static     * @type {number[]}     * @memberof ErrorCorrection     */    BLOCKS: [      1,  0,  19,  7,     1,  0,  16,  10,    1,  0,  13,  13,    1,  0,  9,   17,      1,  0,  34,  10,    1,  0,  28,  16,    1,  0,  22,  22,    1,  0,  16,  28,      1,  0,  55,  15,    1,  0,  44,  26,    2,  0,  17,  18,    2,  0,  13,  22,      1,  0,  80,  20,    2,  0,  32,  18,    2,  0,  24,  26,    4,  0,  9,   16,      1,  0,  108, 26,    2,  0,  43,  24,    2,  2,  15,  18,    2,  2,  11,  22,      2,  0,  68,  18,    4,  0,  27,  16,    4,  0,  19,  24,    4,  0,  15,  28,      2,  0,  78,  20,    4,  0,  31,  18,    2,  4,  14,  18,    4,  1,  13,  26,      2,  0,  97,  24,    2,  2,  38,  22,    4,  2,  18,  22,    4,  2,  14,  26,      2,  0,  116, 30,    3,  2,  36,  22,    4,  4,  16,  20,    4,  4,  12,  24,      2,  2,  68,  18,    4,  1,  43,  26,    6,  2,  19,  24,    6,  2,  15,  28,      4,  0,  81,  20,    1,  4,  50,  30,    4,  4,  22,  28,    3,  8,  12,  24,      2,  2,  92,  24,    6,  2,  36,  22,    4,  6,  20,  26,    7,  4,  14,  28,      4,  0,  107, 26,    8,  1,  37,  22,    8,  4,  20,  24,    12, 4,  11,  22,      3,  1,  115, 30,    4,  5,  40,  24,    11, 5,  16,  20,    11, 5,  12,  24,      5,  1,  87,  22,    5,  5,  41,  24,    5,  7,  24,  30,    11, 7,  12,  24,      5,  1,  98,  24,    7,  3,  45,  28,    15, 2,  19,  24,    3,  13, 15,  30,      1,  5,  107, 28,    10, 1,  46,  28,    1,  15, 22,  28,    2,  17, 14,  28,      5,  1,  120, 30,    9,  4,  43,  26,    17, 1,  22,  28,    2,  19, 14,  28,      3,  4,  113, 28,    3,  11, 44,  26,    17, 4,  21,  26,    9,  16, 13,  26,      3,  5,  107, 28,    3,  13, 41,  26,    15, 5,  24,  30,    15, 10, 15,  28,      4,  4,  116, 28,    17, 0,  42,  26,    17, 6,  22,  28,    19, 6,  16,  30,      2,  7,  111, 28,    17, 0,  46,  28,    7,  16, 24,  30,    34, 0,  13,  24,      4,  5,  121, 30,    4,  14, 47,  28,    11, 14, 24,  30,    16, 14, 15,  30,      6,  4,  117, 30,    6,  14, 45,  28,    11, 16, 24,  30,    30, 2,  16,  30,      8,  4,  106, 26,    8,  13, 47,  28,    7,  22, 24,  30,    22, 13, 15,  30,      10, 2,  114, 28,    19, 4,  46,  28,    28, 6,  22,  28,    33, 4,  16,  30,      8,  4,  122, 30,    22, 3,  45,  28,    8,  26, 23,  30,    12, 28, 15,  30,      3,  10, 117, 30,    3,  23, 45,  28,    4,  31, 24,  30,    11, 31, 15,  30,      7,  7,  116, 30,    21, 7,  45,  28,    1,  37, 23,  30,    19, 26, 15,  30,      5,  10, 115, 30,    19, 10, 47,  28,    15, 25, 24,  30,    23, 25, 15,  30,      13, 3,  115, 30,    2,  29, 46,  28,    42, 1,  24,  30,    23, 28, 15,  30,      17, 0,  115, 30,    10, 23, 46,  28,    10, 35, 24,  30,    19, 35, 15,  30,      17, 1,  115, 30,    14, 21, 46,  28,    29, 19, 24,  30,    11, 46, 15,  30,      13, 6,  115, 30,    14, 23, 46,  28,    44, 7,  24,  30,    59, 1,  16,  30,      12, 7,  121, 30,    12, 26, 47,  28,    39, 14, 24,  30,    22, 41, 15,  30,      6,  14, 121, 30,    6,  34, 47,  28,    46, 10, 24,  30,    2,  64, 15,  30,      17, 4,  122, 30,    29, 14, 46,  28,    49, 10, 24,  30,    24, 46, 15,  30,      4,  18, 122, 30,    13, 32, 46,  28,    48, 14, 24,  30,    42, 32, 15,  30,      20, 4,  117, 30,    40, 7,  47,  28,    43, 22, 24,  30,    10, 67, 15,  30,      19, 6,  118, 30,    18, 31, 47,  28,    34, 34, 24,  30,    20, 61, 15,  30    ],    /**     * The final format bits with mask (level << 3 | mask).     *     * @public     * @static     * @type {number[]}     * @memberof ErrorCorrection     */    FINAL_FORMAT: [      // L      0x77c4, 0x72f3, 0x7daa, 0x789d, 0x662f, 0x6318, 0x6c41, 0x6976,      // M      0x5412, 0x5125, 0x5e7c, 0x5b4b, 0x45f9, 0x40ce, 0x4f97, 0x4aa0,      // Q      0x355f, 0x3068, 0x3f31, 0x3a06, 0x24b4, 0x2183, 0x2eda, 0x2bed,      // H      0x1689, 0x13be, 0x1ce7, 0x19d0, 0x0762, 0x0255, 0x0d0c, 0x083b    ],    /**     * A map of human-readable ECC levels.     *     * @public     * @static     * @type {Object.<string, number>}     * @memberof ErrorCorrection     */    LEVELS: {      L: 1,      M: 2,      Q: 3,      H: 4    }  });  var ErrorCorrection_1 = ErrorCorrection;  /**   * Contains Galois field information.   *   * @public   * @class   * @extends Nevis   */  var Galois = lite.extend(null, {    /**     * The Galois field exponent table.     *     * @public     * @static     * @type {number[]}     * @memberof Galois     */    EXPONENT: [      0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80, 0x1d, 0x3a, 0x74, 0xe8, 0xcd, 0x87, 0x13, 0x26,      0x4c, 0x98, 0x2d, 0x5a, 0xb4, 0x75, 0xea, 0xc9, 0x8f, 0x03, 0x06, 0x0c, 0x18, 0x30, 0x60, 0xc0,      0x9d, 0x27, 0x4e, 0x9c, 0x25, 0x4a, 0x94, 0x35, 0x6a, 0xd4, 0xb5, 0x77, 0xee, 0xc1, 0x9f, 0x23,      0x46, 0x8c, 0x05, 0x0a, 0x14, 0x28, 0x50, 0xa0, 0x5d, 0xba, 0x69, 0xd2, 0xb9, 0x6f, 0xde, 0xa1,      0x5f, 0xbe, 0x61, 0xc2, 0x99, 0x2f, 0x5e, 0xbc, 0x65, 0xca, 0x89, 0x0f, 0x1e, 0x3c, 0x78, 0xf0,      0xfd, 0xe7, 0xd3, 0xbb, 0x6b, 0xd6, 0xb1, 0x7f, 0xfe, 0xe1, 0xdf, 0xa3, 0x5b, 0xb6, 0x71, 0xe2,      0xd9, 0xaf, 0x43, 0x86, 0x11, 0x22, 0x44, 0x88, 0x0d, 0x1a, 0x34, 0x68, 0xd0, 0xbd, 0x67, 0xce,      0x81, 0x1f, 0x3e, 0x7c, 0xf8, 0xed, 0xc7, 0x93, 0x3b, 0x76, 0xec, 0xc5, 0x97, 0x33, 0x66, 0xcc,      0x85, 0x17, 0x2e, 0x5c, 0xb8, 0x6d, 0xda, 0xa9, 0x4f, 0x9e, 0x21, 0x42, 0x84, 0x15, 0x2a, 0x54,      0xa8, 0x4d, 0x9a, 0x29, 0x52, 0xa4, 0x55, 0xaa, 0x49, 0x92, 0x39, 0x72, 0xe4, 0xd5, 0xb7, 0x73,      0xe6, 0xd1, 0xbf, 0x63, 0xc6, 0x91, 0x3f, 0x7e, 0xfc, 0xe5, 0xd7, 0xb3, 0x7b, 0xf6, 0xf1, 0xff,      0xe3, 0xdb, 0xab, 0x4b, 0x96, 0x31, 0x62, 0xc4, 0x95, 0x37, 0x6e, 0xdc, 0xa5, 0x57, 0xae, 0x41,      0x82, 0x19, 0x32, 0x64, 0xc8, 0x8d, 0x07, 0x0e, 0x1c, 0x38, 0x70, 0xe0, 0xdd, 0xa7, 0x53, 0xa6,      0x51, 0xa2, 0x59, 0xb2, 0x79, 0xf2, 0xf9, 0xef, 0xc3, 0x9b, 0x2b, 0x56, 0xac, 0x45, 0x8a, 0x09,      0x12, 0x24, 0x48, 0x90, 0x3d, 0x7a, 0xf4, 0xf5, 0xf7, 0xf3, 0xfb, 0xeb, 0xcb, 0x8b, 0x0b, 0x16,      0x2c, 0x58, 0xb0, 0x7d, 0xfa, 0xe9, 0xcf, 0x83, 0x1b, 0x36, 0x6c, 0xd8, 0xad, 0x47, 0x8e, 0x00    ],    /**     * The Galois field log table.     *     * @public     * @static     * @type {number[]}     * @memberof Galois     */    LOG: [      0xff, 0x00, 0x01, 0x19, 0x02, 0x32, 0x1a, 0xc6, 0x03, 0xdf, 0x33, 0xee, 0x1b, 0x68, 0xc7, 0x4b,      0x04, 0x64, 0xe0, 0x0e, 0x34, 0x8d, 0xef, 0x81, 0x1c, 0xc1, 0x69, 0xf8, 0xc8, 0x08, 0x4c, 0x71,      0x05, 0x8a, 0x65, 0x2f, 0xe1, 0x24, 0x0f, 0x21, 0x35, 0x93, 0x8e, 0xda, 0xf0, 0x12, 0x82, 0x45,      0x1d, 0xb5, 0xc2, 0x7d, 0x6a, 0x27, 0xf9, 0xb9, 0xc9, 0x9a, 0x09, 0x78, 0x4d, 0xe4, 0x72, 0xa6,      0x06, 0xbf, 0x8b, 0x62, 0x66, 0xdd, 0x30, 0xfd, 0xe2, 0x98, 0x25, 0xb3, 0x10, 0x91, 0x22, 0x88,      0x36, 0xd0, 0x94, 0xce, 0x8f, 0x96, 0xdb, 0xbd, 0xf1, 0xd2, 0x13, 0x5c, 0x83, 0x38, 0x46, 0x40,      0x1e, 0x42, 0xb6, 0xa3, 0xc3, 0x48, 0x7e, 0x6e, 0x6b, 0x3a, 0x28, 0x54, 0xfa, 0x85, 0xba, 0x3d,      0xca, 0x5e, 0x9b, 0x9f, 0x0a, 0x15, 0x79, 0x2b, 0x4e, 0xd4, 0xe5, 0xac, 0x73, 0xf3, 0xa7, 0x57,      0x07, 0x70, 0xc0, 0xf7, 0x8c, 0x80, 0x63, 0x0d, 0x67, 0x4a, 0xde, 0xed, 0x31, 0xc5, 0xfe, 0x18,      0xe3, 0xa5, 0x99, 0x77, 0x26, 0xb8, 0xb4, 0x7c, 0x11, 0x44, 0x92, 0xd9, 0x23, 0x20, 0x89, 0x2e,      0x37, 0x3f, 0xd1, 0x5b, 0x95, 0xbc, 0xcf, 0xcd, 0x90, 0x87, 0x97, 0xb2, 0xdc, 0xfc, 0xbe, 0x61,      0xf2, 0x56, 0xd3, 0xab, 0x14, 0x2a, 0x5d, 0x9e, 0x84, 0x3c, 0x39, 0x53, 0x47, 0x6d, 0x41, 0xa2,      0x1f, 0x2d, 0x43, 0xd8, 0xb7, 0x7b, 0xa4, 0x76, 0xc4, 0x17, 0x49, 0xec, 0x7f, 0x0c, 0x6f, 0xf6,      0x6c, 0xa1, 0x3b, 0x52, 0x29, 0x9d, 0x55, 0xaa, 0xfb, 0x60, 0x86, 0xb1, 0xbb, 0xcc, 0x3e, 0x5a,      0xcb, 0x59, 0x5f, 0xb0, 0x9c, 0xa9, 0xa0, 0x51, 0x0b, 0xf5, 0x16, 0xeb, 0x7a, 0x75, 0x2c, 0xd7,      0x4f, 0xae, 0xd5, 0xe9, 0xe6, 0xe7, 0xad, 0xe8, 0x74, 0xd6, 0xf4, 0xea, 0xa8, 0x50, 0x58, 0xaf    ]  });  var Galois_1 = Galois;  /**   * Contains version pattern information.   *   * @public   * @class   * @extends Nevis   */  var Version = lite.extend(null, {    /**     * The version pattern block.     *     * @public     * @static     * @type {number[]}     * @memberof Version     */    BLOCK: [      0xc94, 0x5bc, 0xa99, 0x4d3, 0xbf6, 0x762, 0x847, 0x60d, 0x928, 0xb78, 0x45d, 0xa17, 0x532,      0x9a6, 0x683, 0x8c9, 0x7ec, 0xec4, 0x1e1, 0xfab, 0x08e, 0xc1a, 0x33f, 0xd75, 0x250, 0x9d5,      0x6f0, 0x8ba, 0x79f, 0xb0b, 0x42e, 0xa64, 0x541, 0xc69    ]  });  var Version_1 = Version;  /**   * Generates information for a QR code frame based on a specific value to be encoded.   *   * @param {Frame~Options} options - the options to be used   * @public   * @class   * @extends Nevis   */  var Frame = lite.extend(function(options) {    var dataBlock, eccBlock, index, neccBlock1, neccBlock2;    var valueLength = options.value.length;    this._badness = [];    this._level = ErrorCorrection_1.LEVELS[options.level];    this._polynomial = [];    this._value = options.value;    this._version = 0;    this._stringBuffer = [];    while (this._version < 40) {      this._version++;      index = ((this._level - 1) * 4) + ((this._version - 1) * 16);      neccBlock1 = ErrorCorrection_1.BLOCKS[index++];      neccBlock2 = ErrorCorrection_1.BLOCKS[index++];      dataBlock = ErrorCorrection_1.BLOCKS[index++];      eccBlock = ErrorCorrection_1.BLOCKS[index];      index = (dataBlock * (neccBlock1 + neccBlock2)) + neccBlock2 - 3 + (this._version <= 9);      if (valueLength <= index) {        break;      }    }    this._dataBlock = dataBlock;    this._eccBlock = eccBlock;    this._neccBlock1 = neccBlock1;    this._neccBlock2 = neccBlock2;    /**     * The data width is based on version.     *     * @public     * @type {number}     * @memberof Frame#     */    // FIXME: Ensure that it fits instead of being truncated.    var width = this.width = 17 + (4 * this._version);    /**     * The image buffer.     *     * @public     * @type {number[]}     * @memberof Frame#     */    this.buffer = Frame._createArray(width * width);    this._ecc = Frame._createArray(dataBlock + ((dataBlock + eccBlock) * (neccBlock1 + neccBlock2)) + neccBlock2);    this._mask = Frame._createArray(((width * (width + 1)) + 1) / 2);    this._insertFinders();    this._insertAlignments();    // Insert single foreground cell.    this.buffer[8 + (width * (width - 8))] = 1;    this._insertTimingGap();    this._reverseMask();    this._insertTimingRowAndColumn();    this._insertVersion();    this._syncMask();    this._convertBitStream(valueLength);    this._calculatePolynomial();    this._appendEccToData();    this._interleaveBlocks();    this._pack();    this._finish();  }, {    _addAlignment: function(x, y) {      var i;      var buffer = this.buffer;      var width = this.width;      buffer[x + (width * y)] = 1;      for (i = -2; i < 2; i++) {        buffer[x + i + (width * (y - 2))] = 1;        buffer[x - 2 + (width * (y + i + 1))] = 1;        buffer[x + 2 + (width * (y + i))] = 1;        buffer[x + i + 1 + (width * (y + 2))] = 1;      }      for (i = 0; i < 2; i++) {        this._setMask(x - 1, y + i);        this._setMask(x + 1, y - i);        this._setMask(x - i, y - 1);        this._setMask(x + i, y + 1);      }    },    _appendData: function(data, dataLength, ecc, eccLength) {      var bit, i, j;      var polynomial = this._polynomial;      var stringBuffer = this._stringBuffer;      for (i = 0; i < eccLength; i++) {        stringBuffer[ecc + i] = 0;      }      for (i = 0; i < dataLength; i++) {        bit = Galois_1.LOG[stringBuffer[data + i] ^ stringBuffer[ecc]];        if (bit !== 255) {          for (j = 1; j < eccLength; j++) {            stringBuffer[ecc + j - 1] = stringBuffer[ecc + j] ^              Galois_1.EXPONENT[Frame._modN(bit + polynomial[eccLength - j])];          }        } else {          for (j = ecc; j < ecc + eccLength; j++) {            stringBuffer[j] = stringBuffer[j + 1];          }        }        stringBuffer[ecc + eccLength - 1] = bit === 255 ? 0 : Galois_1.EXPONENT[Frame._modN(bit + polynomial[0])];      }    },    _appendEccToData: function() {      var i;      var data = 0;      var dataBlock = this._dataBlock;      var ecc = this._calculateMaxLength();      var eccBlock = this._eccBlock;      for (i = 0; i < this._neccBlock1; i++) {        this._appendData(data, dataBlock, ecc, eccBlock);        data += dataBlock;        ecc += eccBlock;      }      for (i = 0; i < this._neccBlock2; i++) {        this._appendData(data, dataBlock + 1, ecc, eccBlock);        data += dataBlock + 1;        ecc += eccBlock;      }    },    _applyMask: function(mask) {      var r3x, r3y, x, y;      var buffer = this.buffer;      var width = this.width;      switch (mask) {      case 0:        for (y = 0; y < width; y++) {          for (x = 0; x < width; x++) {            if (!((x + y) & 1) && !this._isMasked(x, y)) {              buffer[x + (y * width)] ^= 1;            }          }        }        break;      case 1:        for (y = 0; y < width; y++) {          for (x = 0; x < width; x++) {            if (!(y & 1) && !this._isMasked(x, y)) {              buffer[x + (y * width)] ^= 1;            }          }        }        break;      case 2:        for (y = 0; y < width; y++) {          for (r3x = 0, x = 0; x < width; x++, r3x++) {            if (r3x === 3) {              r3x = 0;            }            if (!r3x && !this._isMasked(x, y)) {              buffer[x + (y * width)] ^= 1;            }          }        }        break;      case 3:        for (r3y = 0, y = 0; y < width; y++, r3y++) {          if (r3y === 3) {            r3y = 0;          }          for (r3x = r3y, x = 0; x < width; x++, r3x++) {            if (r3x === 3) {              r3x = 0;            }            if (!r3x && !this._isMasked(x, y)) {              buffer[x + (y * width)] ^= 1;            }          }        }        break;      case 4:        for (y = 0; y < width; y++) {          for (r3x = 0, r3y = (y >> 1) & 1, x = 0; x < width; x++, r3x++) {            if (r3x === 3) {              r3x = 0;              r3y = !r3y;            }            if (!r3y && !this._isMasked(x, y)) {              buffer[x + (y * width)] ^= 1;            }          }        }        break;      case 5:        for (r3y = 0, y = 0; y < width; y++, r3y++) {          if (r3y === 3) {            r3y = 0;          }          for (r3x = 0, x = 0; x < width; x++, r3x++) {            if (r3x === 3) {              r3x = 0;            }            if (!((x & y & 1) + !(!r3x | !r3y)) && !this._isMasked(x, y)) {              buffer[x + (y * width)] ^= 1;            }          }        }        break;      case 6:        for (r3y = 0, y = 0; y < width; y++, r3y++) {          if (r3y === 3) {            r3y = 0;          }          for (r3x = 0, x = 0; x < width; x++, r3x++) {            if (r3x === 3) {              r3x = 0;            }            if (!((x & y & 1) + (r3x && r3x === r3y) & 1) && !this._isMasked(x, y)) {              buffer[x + (y * width)] ^= 1;            }          }        }        break;      case 7:        for (r3y = 0, y = 0; y < width; y++, r3y++) {          if (r3y === 3) {            r3y = 0;          }          for (r3x = 0, x = 0; x < width; x++, r3x++) {            if (r3x === 3) {              r3x = 0;            }            if (!((r3x && r3x === r3y) + (x + y & 1) & 1) && !this._isMasked(x, y)) {              buffer[x + (y * width)] ^= 1;            }          }        }        break;      }    },    _calculateMaxLength: function() {      return (this._dataBlock * (this._neccBlock1 + this._neccBlock2)) + this._neccBlock2;    },    _calculatePolynomial: function() {      var i, j;      var eccBlock = this._eccBlock;      var polynomial = this._polynomial;      polynomial[0] = 1;      for (i = 0; i < eccBlock; i++) {        polynomial[i + 1] = 1;        for (j = i; j > 0; j--) {          polynomial[j] = polynomial[j] ? polynomial[j - 1] ^            Galois_1.EXPONENT[Frame._modN(Galois_1.LOG[polynomial[j]] + i)] : polynomial[j - 1];        }        polynomial[0] = Galois_1.EXPONENT[Frame._modN(Galois_1.LOG[polynomial[0]] + i)];      }      // Use logs for generator polynomial to save calculation step.      for (i = 0; i <= eccBlock; i++) {        polynomial[i] = Galois_1.LOG[polynomial[i]];      }    },    _checkBadness: function() {      var b, b1, h, x, y;      var bad = 0;      var badness = this._badness;      var buffer = this.buffer;      var width = this.width;      // Blocks of same colour.      for (y = 0; y < width - 1; y++) {        for (x = 0; x < width - 1; x++) {          // All foreground colour.          if ((buffer[x + (width * y)] &&            buffer[x + 1 + (width * y)] &&            buffer[x + (width * (y + 1))] &&            buffer[x + 1 + (width * (y + 1))]) ||            // All background colour.            !(buffer[x + (width * y)] ||            buffer[x + 1 + (width * y)] ||            buffer[x + (width * (y + 1))] ||            buffer[x + 1 + (width * (y + 1))])) {            bad += Frame.N2;          }        }      }      var bw = 0;      // X runs.      for (y = 0; y < width; y++) {        h = 0;        badness[0] = 0;        for (b = 0, x = 0; x < width; x++) {          b1 = buffer[x + (width * y)];          if (b === b1) {            badness[h]++;          } else {            badness[++h] = 1;          }          b = b1;          bw += b ? 1 : -1;        }        bad += this._getBadness(h);      }      if (bw < 0) {        bw = -bw;      }      var count = 0;      var big = bw;      big += big << 2;      big <<= 1;      while (big > width * width) {        big -= width * width;        count++;      }      bad += count * Frame.N4;      // Y runs.      for (x = 0; x < width; x++) {        h = 0;        badness[0] = 0;        for (b = 0, y = 0; y < width; y++) {          b1 = buffer[x + (width * y)];          if (b === b1) {            badness[h]++;          } else {            badness[++h] = 1;          }          b = b1;        }        bad += this._getBadness(h);      }      return bad;    },    _convertBitStream: function(length) {      var bit, i;      var ecc = this._ecc;      var version = this._version;      // Convert string to bit stream. 8-bit data to QR-coded 8-bit data (numeric, alphanumeric, or kanji not supported).      for (i = 0; i < length; i++) {        ecc[i] = this._value.charCodeAt(i);      }      var stringBuffer = this._stringBuffer = ecc.slice();      var maxLength = this._calculateMaxLength();      if (length >= maxLength - 2) {        length = maxLength - 2;        if (version > 9) {          length--;        }      }      // Shift and re-pack to insert length prefix.      var index = length;      if (version > 9) {        stringBuffer[index + 2] = 0;        stringBuffer[index + 3] = 0;        while (index--) {          bit = stringBuffer[index];          stringBuffer[index + 3] |= 255 & (bit << 4);          stringBuffer[index + 2] = bit >> 4;        }        stringBuffer[2] |= 255 & (length << 4);        stringBuffer[1] = length >> 4;        stringBuffer[0] = 0x40 | (length >> 12);      } else {        stringBuffer[index + 1] = 0;        stringBuffer[index + 2] = 0;        while (index--) {          bit = stringBuffer[index];          stringBuffer[index + 2] |= 255 & (bit << 4);          stringBuffer[index + 1] = bit >> 4;        }        stringBuffer[1] |= 255 & (length << 4);        stringBuffer[0] = 0x40 | (length >> 4);      }      // Fill to end with pad pattern.      index = length + 3 - (version < 10);      while (index < maxLength) {        stringBuffer[index++] = 0xec;        stringBuffer[index++] = 0x11;      }    },    _getBadness: function(length) {      var i;      var badRuns = 0;      var badness = this._badness;      for (i = 0; i <= length; i++) {        if (badness[i] >= 5) {          badRuns += Frame.N1 + badness[i] - 5;        }      }      // FBFFFBF as in finder.      for (i = 3; i < length - 1; i += 2) {        if (badness[i - 2] === badness[i + 2] &&          badness[i + 2] === badness[i - 1] &&          badness[i - 1] === badness[i + 1] &&          badness[i - 1] * 3 === badness[i] &&          // Background around the foreground pattern? Not part of the specs.          (badness[i - 3] === 0 || i + 3 > length ||          badness[i - 3] * 3 >= badness[i] * 4 ||          badness[i + 3] * 3 >= badness[i] * 4)) {          badRuns += Frame.N3;        }      }      return badRuns;    },    _finish: function() {      // Save pre-mask copy of frame.      this._stringBuffer = this.buffer.slice();      var currentMask, i;      var bit = 0;      var mask = 30000;      /*       * Using for instead of while since in original Arduino code if an early mask was "good enough" it wouldn't try for       * a better one since they get more complex and take longer.       */      for (i = 0; i < 8; i++) {        // Returns foreground-background imbalance.        this._applyMask(i);        currentMask = this._checkBadness();        // Is current mask better than previous best?        if (currentMask < mask) {          mask = currentMask;          bit = i;        }        // Don't increment "i" to a void redoing mask.        if (bit === 7) {          break;        }        // Reset for next pass.        this.buffer = this._stringBuffer.slice();      }      // Redo best mask as none were "good enough" (i.e. last wasn't bit).      if (bit !== i) {        this._applyMask(bit);      }      // Add in final mask/ECC level bytes.      mask = ErrorCorrection_1.FINAL_FORMAT[bit + (this._level - 1 << 3)];      var buffer = this.buffer;      var width = this.width;      // Low byte.      for (i = 0; i < 8; i++, mask >>= 1) {        if (mask & 1) {          buffer[width - 1 - i + (width * 8)] = 1;          if (i < 6) {            buffer[8 + (width * i)] = 1;          } else {            buffer[8 + (width * (i + 1))] = 1;          }        }      }      // High byte.      for (i = 0; i < 7; i++, mask >>= 1) {        if (mask & 1) {          buffer[8 + (width * (width - 7 + i))] = 1;          if (i) {            buffer[6 - i + (width * 8)] = 1;          } else {            buffer[7 + (width * 8)] = 1;          }        }      }    },    _interleaveBlocks: function() {      var i, j;      var dataBlock = this._dataBlock;      var ecc = this._ecc;      var eccBlock = this._eccBlock;      var k = 0;      var maxLength = this._calculateMaxLength();      var neccBlock1 = this._neccBlock1;      var neccBlock2 = this._neccBlock2;      var stringBuffer = this._stringBuffer;      for (i = 0; i < dataBlock; i++) {        for (j = 0; j < neccBlock1; j++) {          ecc[k++] = stringBuffer[i + (j * dataBlock)];        }        for (j = 0; j < neccBlock2; j++) {          ecc[k++] = stringBuffer[(neccBlock1 * dataBlock) + i + (j * (dataBlock + 1))];        }      }      for (j = 0; j < neccBlock2; j++) {        ecc[k++] = stringBuffer[(neccBlock1 * dataBlock) + i + (j * (dataBlock + 1))];      }      for (i = 0; i < eccBlock; i++) {        for (j = 0; j < neccBlock1 + neccBlock2; j++) {          ecc[k++] = stringBuffer[maxLength + i + (j * eccBlock)];        }      }      this._stringBuffer = ecc;    },    _insertAlignments: function() {      var i, x, y;      var version = this._version;      var width = this.width;      if (version > 1) {        i = Alignment_1.BLOCK[version];        y = width - 7;        for (;;) {          x = width - 7;          while (x > i - 3) {            this._addAlignment(x, y);            if (x < i) {              break;            }            x -= i;          }          if (y <= i + 9) {            break;          }          y -= i;          this._addAlignment(6, y);          this._addAlignment(y, 6);        }      }    },    _insertFinders: function() {      var i, j, x, y;      var buffer = this.buffer;      var width = this.width;      for (i = 0; i < 3; i++) {        j = 0;        y = 0;        if (i === 1) {          j = width - 7;        }        if (i === 2) {          y = width - 7;        }        buffer[y + 3 + (width * (j + 3))] = 1;        for (x = 0; x < 6; x++) {          buffer[y + x + (width * j)] = 1;          buffer[y + (width * (j + x + 1))] = 1;          buffer[y + 6 + (width * (j + x))] = 1;          buffer[y + x + 1 + (width * (j + 6))] = 1;        }        for (x = 1; x < 5; x++) {          this._setMask(y + x, j + 1);          this._setMask(y + 1, j + x + 1);          this._setMask(y + 5, j + x);          this._setMask(y + x + 1, j + 5);        }        for (x = 2; x < 4; x++) {          buffer[y + x + (width * (j + 2))] = 1;          buffer[y + 2 + (width * (j + x + 1))] = 1;          buffer[y + 4 + (width * (j + x))] = 1;          buffer[y + x + 1 + (width * (j + 4))] = 1;        }      }    },    _insertTimingGap: function() {      var x, y;      var width = this.width;      for (y = 0; y < 7; y++) {        this._setMask(7, y);        this._setMask(width - 8, y);        this._setMask(7, y + width - 7);      }      for (x = 0; x < 8; x++) {        this._setMask(x, 7);        this._setMask(x + width - 8, 7);        this._setMask(x, width - 8);      }    },    _insertTimingRowAndColumn: function() {      var x;      var buffer = this.buffer;      var width = this.width;      for (x = 0; x < width - 14; x++) {        if (x & 1) {          this._setMask(8 + x, 6);          this._setMask(6, 8 + x);        } else {          buffer[8 + x + (width * 6)] = 1;          buffer[6 + (width * (8 + x))] = 1;        }      }    },    _insertVersion: function() {      var i, j, x, y;      var buffer = this.buffer;      var version = this._version;      var width = this.width;      if (version > 6) {        i = Version_1.BLOCK[version - 7];        j = 17;        for (x = 0; x < 6; x++) {          for (y = 0; y < 3; y++, j--) {            if (1 & (j > 11 ? version >> j - 12 : i >> j)) {              buffer[5 - x + (width * (2 - y + width - 11))] = 1;              buffer[2 - y + width - 11 + (width * (5 - x))] = 1;            } else {              this._setMask(5 - x, 2 - y + width - 11);              this._setMask(2 - y + width - 11, 5 - x);            }          }        }      }    },    _isMasked: function(x, y) {      var bit = Frame._getMaskBit(x, y);      return this._mask[bit] === 1;    },    _pack: function() {      var bit, i, j;      var k = 1;      var v = 1;      var width = this.width;      var x = width - 1;      var y = width - 1;      // Interleaved data and ECC codes.      var length = ((this._dataBlock + this._eccBlock) * (this._neccBlock1 + this._neccBlock2)) + this._neccBlock2;      for (i = 0; i < length; i++) {        bit = this._stringBuffer[i];        for (j = 0; j < 8; j++, bit <<= 1) {          if (0x80 & bit) {            this.buffer[x + (width * y)] = 1;          }          // Find next fill position.          do {            if (v) {              x--;            } else {              x++;              if (k) {                if (y !== 0) {                  y--;                } else {                  x -= 2;                  k = !k;                  if (x === 6) {                    x--;                    y = 9;                  }                }              } else if (y !== width - 1) {                y++;              } else {                x -= 2;                k = !k;                if (x === 6) {                  x--;                  y -= 8;                }              }            }            v = !v;          } while (this._isMasked(x, y));        }      }    },    _reverseMask: function() {      var x, y;      var width = this.width;      for (x = 0; x < 9; x++) {        this._setMask(x, 8);      }      for (x = 0; x < 8; x++) {        this._setMask(x + width - 8, 8);        this._setMask(8, x);      }      for (y = 0; y < 7; y++) {        this._setMask(8, y + width - 7);      }    },    _setMask: function(x, y) {      var bit = Frame._getMaskBit(x, y);      this._mask[bit] = 1;    },    _syncMask: function() {      var x, y;      var width = this.width;      for (y = 0; y < width; y++) {        for (x = 0; x <= y; x++) {          if (this.buffer[x + (width * y)]) {            this._setMask(x, y);          }        }      }    }  }, {    _createArray: function(length) {      var i;      var array = [];      for (i = 0; i < length; i++) {        array[i] = 0;      }      return array;    },    _getMaskBit: function(x, y) {      var bit;      if (x > y) {        bit = x;        x = y;        y = bit;      }      bit = y;      bit += y * y;      bit >>= 1;      bit += x;      return bit;    },    _modN: function(x) {      while (x >= 255) {        x -= 255;        x = (x >> 8) + (x & 255);      }      return x;    },    // *Badness* coefficients.    N1: 3,    N2: 3,    N3: 40,    N4: 10  });  var Frame_1 = Frame;  /**   * The options used by {@link Frame}.   *   * @typedef {Object} Frame~Options   * @property {string} level - The ECC level to be used.   * @property {string} value - The value to be encoded.   */  /**   * An implementation of {@link Renderer} for working with <code>img</code> elements.   *   * This depends on {@link CanvasRenderer} being executed first as this implementation simply applies the data URL from   * the rendered <code>canvas</code> element as the <code>src</code> for the <code>img</code> element being rendered.   *   * @public   * @class   * @extends Renderer   */  var ImageRenderer = Renderer_1.extend({    /**     * @override     */    draw: function() {      this.element.src = this.qrious.toDataURL();    },    /**     * @override     */    reset: function() {      this.element.src = '';    },    /**     * @override     */    resize: function() {      var element = this.element;      element.width = element.height = this.qrious.size;    }  });  var ImageRenderer_1 = ImageRenderer;  /**   * Defines an available option while also configuring how values are applied to the target object.   *   * Optionally, a default value can be specified as well a value transformer for greater control over how the option   * value is applied.   *   * If no value transformer is specified, then any specified option will be applied directly. All values are maintained   * on the target object itself as a field using the option name prefixed with a single underscore.   *   * When an option is specified as modifiable, the {@link OptionManager} will be required to include a setter for the   * property that is defined on the target object that uses the option name.   *   * @param {string} name - the name to be used   * @param {boolean} [modifiable] - <code>true</code> if the property defined on target objects should include a setter;   * otherwise <code>false</code>   * @param {*} [defaultValue] - the default value to be used   * @param {Option~ValueTransformer} [valueTransformer] - the value transformer to be used   * @public   * @class   * @extends Nevis   */  var Option = lite.extend(function(name, modifiable, defaultValue, valueTransformer) {    /**     * The name for this {@link Option}.     *     * @public     * @type {string}     * @memberof Option#     */    this.name = name;    /**     * Whether a setter should be included on the property defined on target objects for this {@link Option}.     *     * @public     * @type {boolean}     * @memberof Option#     */    this.modifiable = Boolean(modifiable);    /**     * The default value for this {@link Option}.     *     * @public     * @type {*}     * @memberof Option#     */    this.defaultValue = defaultValue;    this._valueTransformer = valueTransformer;  }, {    /**     * Transforms the specified <code>value</code> so that it can be applied for this {@link Option}.     *     * If a value transformer has been specified for this {@link Option}, it will be called upon to transform     * <code>value</code>. Otherwise, <code>value</code> will be returned directly.     *     * @param {*} value - the value to be transformed     * @return {*} The transformed value or <code>value</code> if no value transformer is specified.     * @public     * @memberof Option#     */    transform: function(value) {      var transformer = this._valueTransformer;      if (typeof transformer === 'function') {        return transformer(value, this);      }      return value;    }  });  var Option_1 = Option;  /**   * Returns a transformed value for the specified <code>value</code> to be applied for the <code>option</code> provided.   *   * @callback Option~ValueTransformer   * @param {*} value - the value to be transformed   * @param {Option} option - the {@link Option} for which <code>value</code> is being transformed   * @return {*} The transform value.   */  /**   * Contains utility methods that are useful throughout the library.   *   * @public   * @class   * @extends Nevis   */  var Utilities = lite.extend(null, {    /**     * Returns the absolute value of a given number.     *     * This method is simply a convenient shorthand for <code>Math.abs</code> while ensuring that nulls are returned as     * <code>null</code> instead of zero.     *     * @param {number} value - the number whose absolute value is to be returned     * @return {number} The absolute value of <code>value</code> or <code>null</code> if <code>value</code> is     * <code>null</code>.     * @public     * @static     * @memberof Utilities     */    abs: function(value) {      return value != null ? Math.abs(value) : null;    },    /**     * Returns whether the specified <code>object</code> has a property with the specified <code>name</code> as an own     * (not inherited) property.     *     * @param {Object} object - the object on which the property is to be checked     * @param {string} name - the name of the property to be checked     * @return {boolean} <code>true</code> if <code>object</code> has an own property with <code>name</code>.     * @public     * @static     * @memberof Utilities     */    hasOwn: function(object, name) {      return Object.prototype.hasOwnProperty.call(object, name);    },    /**     * A non-operation method that does absolutely nothing.     *     * @return {void}     * @public     * @static     * @memberof Utilities     */    noop: function() {},    /**     * Transforms the specified <code>string</code> to upper case while remaining null-safe.     *     * @param {string} string - the string to be transformed to upper case     * @return {string} <code>string</code> transformed to upper case if <code>string</code> is not <code>null</code>.     * @public     * @static     * @memberof Utilities     */    toUpperCase: function(string) {      return string != null ? string.toUpperCase() : null;    }  });  var Utilities_1 = Utilities;  /**   * Manages multiple {@link Option} instances that are intended to be used by multiple implementations.   *   * Although the option definitions are shared between targets, the values are maintained on the targets themselves.   *   * @param {Option[]} options - the options to be used   * @public   * @class   * @extends Nevis   */  var OptionManager = lite.extend(function(options) {    /**     * The available options for this {@link OptionManager}.     *     * @public     * @type {Object.<string, Option>}     * @memberof OptionManager#     */    this.options = {};    options.forEach(function(option) {      this.options[option.name] = option;    }, this);  }, {    /**     * Returns whether an option with the specified <code>name</code> is available.     *     * @param {string} name - the name of the {@link Option} whose existence is to be checked     * @return {boolean} <code>true</code> if an {@link Option} exists with <code>name</code>; otherwise     * <code>false</code>.     * @public     * @memberof OptionManager#     */    exists: function(name) {      return this.options[name] != null;    },    /**     * Returns the value of the option with the specified <code>name</code> on the <code>target</code> object provided.     *     * @param {string} name - the name of the {@link Option} whose value on <code>target</code> is to be returned     * @param {Object} target - the object from which the value of the named {@link Option} is to be returned     * @return {*} The value of the {@link Option} with <code>name</code> on <code>target</code>.     * @public     * @memberof OptionManager#     */    get: function(name, target) {      return OptionManager._get(this.options[name], target);    },    /**     * Returns a copy of all of the available options on the <code>target</code> object provided.     *     * @param {Object} target - the object from which the option name/value pairs are to be returned     * @return {Object.<string, *>} A hash containing the name/value pairs of all options on <code>target</code>.     * @public     * @memberof OptionManager#     */    getAll: function(target) {      var name;      var options = this.options;      var result = {};      for (name in options) {        if (Utilities_1.hasOwn(options, name)) {          result[name] = OptionManager._get(options[name], target);        }      }      return result;    },    /**     * Initializes the available options for the <code>target</code> object provided and then applies the initial values     * within the speciifed <code>options</code>.     *     * This method will throw an error if any of the names within <code>options</code> does not match an available option.     *     * This involves setting the default values and defining properties for all of the available options on     * <code>target</code> before finally calling {@link OptionMananger#setAll} with <code>options</code> and     * <code>target</code>. Any options that are configured to be modifiable will have a setter included in their defined     * property that will allow its corresponding value to be modified.     *     * If a change handler is specified, it will be called whenever the value changes on <code>target</code> for a     * modifiable option, but only when done so via the defined property's setter.     *     * @param {Object.<string, *>} options - the name/value pairs of the initial options to be set     * @param {Object} target - the object on which the options are to be initialized     * @param {Function} [changeHandler] - the function to be called whenever the value of an modifiable option changes on     * <code>target</code>     * @return {void}     * @throws {Error} If <code>options</code> contains an invalid option name.     * @public     * @memberof OptionManager#     */    init: function(options, target, changeHandler) {      if (typeof changeHandler !== 'function') {        changeHandler = Utilities_1.noop;      }      var name, option;      for (name in this.options) {        if (Utilities_1.hasOwn(this.options, name)) {          option = this.options[name];          OptionManager._set(option, option.defaultValue, target);          OptionManager._createAccessor(option, target, changeHandler);        }      }      this._setAll(options, target, true);    },    /**     * Sets the value of the option with the specified <code>name</code> on the <code>target</code> object provided to     * <code>value</code>.     *     * This method will throw an error if <code>name</code> does not match an available option or matches an option that     * cannot be modified.     *     * If <code>value</code> is <code>null</code> and the {@link Option} has a default value configured, then that default     * value will be used instead. If the {@link Option} also has a value transformer configured, it will be used to     * transform whichever value was determined to be used.     *     * This method returns whether the value of the underlying field on <code>target</code> was changed as a result.     *     * @param {string} name - the name of the {@link Option} whose value is to be set     * @param {*} value - the value to be set for the named {@link Option} on <code>target</code>     * @param {Object} target - the object on which <code>value</code> is to be set for the named {@link Option}     * @return {boolean} <code>true</code> if the underlying field on <code>target</code> was changed; otherwise     * <code>false</code>.     * @throws {Error} If <code>name</code> is invalid or is for an option that cannot be modified.     * @public     * @memberof OptionManager#     */    set: function(name, value, target) {      return this._set(name, value, target);    },    /**     * Sets all of the specified <code>options</code> on the <code>target</code> object provided to their corresponding     * values.     *     * This method will throw an error if any of the names within <code>options</code> does not match an available option     * or matches an option that cannot be modified.     *     * If any value within <code>options</code> is <code>null</code> and the corresponding {@link Option} has a default     * value configured, then that default value will be used instead. If an {@link Option} also has a value transformer     * configured, it will be used to transform whichever value was determined to be used.     *     * This method returns whether the value for any of the underlying fields on <code>target</code> were changed as a     * result.     *     * @param {Object.<string, *>} options - the name/value pairs of options to be set     * @param {Object} target - the object on which the options are to be set     * @return {boolean} <code>true</code> if any of the underlying fields on <code>target</code> were changed; otherwise     * <code>false</code>.     * @throws {Error} If <code>options</code> contains an invalid option name or an option that cannot be modiifed.     * @public     * @memberof OptionManager#     */    setAll: function(options, target) {      return this._setAll(options, target);    },    _set: function(name, value, target, allowUnmodifiable) {      var option = this.options[name];      if (!option) {        throw new Error('Invalid option: ' + name);      }      if (!option.modifiable && !allowUnmodifiable) {        throw new Error('Option cannot be modified: ' + name);      }      return OptionManager._set(option, value, target);    },    _setAll: function(options, target, allowUnmodifiable) {      if (!options) {        return false;      }      var name;      var changed = false;      for (name in options) {        if (Utilities_1.hasOwn(options, name) && this._set(name, options[name], target, allowUnmodifiable)) {          changed = true;        }      }      return changed;    }  }, {    _createAccessor: function(option, target, changeHandler) {      var descriptor = {        get: function() {          return OptionManager._get(option, target);        }      };      if (option.modifiable) {        descriptor.set = function(value) {          if (OptionManager._set(option, value, target)) {            changeHandler(value, option);          }        };      }      Object.defineProperty(target, option.name, descriptor);    },    _get: function(option, target) {      return target['_' + option.name];    },    _set: function(option, value, target) {      var fieldName = '_' + option.name;      var oldValue = target[fieldName];      var newValue = option.transform(value != null ? value : option.defaultValue);      target[fieldName] = newValue;      return newValue !== oldValue;    }  });  var OptionManager_1 = OptionManager;  /**   * Called whenever the value of a modifiable {@link Option} is changed on a target object via the defined property's   * setter.   *   * @callback OptionManager~ChangeHandler   * @param {*} value - the new value for <code>option</code> on the target object   * @param {Option} option - the modifable {@link Option} whose value has changed on the target object.   * @return {void}   */  /**   * A basic manager for {@link Service} implementations that are mapped to simple names.   *   * @public   * @class   * @extends Nevis   */  var ServiceManager = lite.extend(function() {    this._services = {};  }, {    /**     * Returns the {@link Service} being managed with the specified <code>name</code>.     *     * @param {string} name - the name of the {@link Service} to be returned     * @return {Service} The {@link Service} is being managed with <code>name</code>.     * @throws {Error} If no {@link Service} is being managed with <code>name</code>.     * @public     * @memberof ServiceManager#     */    getService: function(name) {      var service = this._services[name];      if (!service) {        throw new Error('Service is not being managed with name: ' + name);      }      return service;    },    /**     * Sets the {@link Service} implementation to be managed for the specified <code>name</code> to the     * <code>service</code> provided.     *     * @param {string} name - the name of the {@link Service} to be managed with <code>name</code>     * @param {Service} service - the {@link Service} implementation to be managed     * @return {void}     * @throws {Error} If a {@link Service} is already being managed with the same <code>name</code>.     * @public     * @memberof ServiceManager#     */    setService: function(name, service) {      if (this._services[name]) {        throw new Error('Service is already managed with name: ' + name);      }      if (service) {        this._services[name] = service;      }    }  });  var ServiceManager_1 = ServiceManager;  var optionManager = new OptionManager_1([    new Option_1('background', true, 'white'),    new Option_1('backgroundAlpha', true, 1, Utilities_1.abs),    new Option_1('element'),    new Option_1('foreground', true, 'black'),    new Option_1('foregroundAlpha', true, 1, Utilities_1.abs),    new Option_1('level', true, 'L', Utilities_1.toUpperCase),    new Option_1('mime', true, 'image/png'),    new Option_1('padding', true, null, Utilities_1.abs),    new Option_1('size', true, 100, Utilities_1.abs),    new Option_1('value', true, '')  ]);  var serviceManager = new ServiceManager_1();  /**   * Enables configuration of a QR code generator which uses HTML5 <code>canvas</code> for rendering.   *   * @param {QRious~Options} [options] - the options to be used   * @throws {Error} If any <code>options</code> are invalid.   * @public   * @class   * @extends Nevis   */  var QRious = lite.extend(function(options) {    optionManager.init(options, this, this.update.bind(this));    var element = optionManager.get('element', this);    var elementService = serviceManager.getService('element');    var canvas = element && elementService.isCanvas(element) ? element : elementService.createCanvas();    var image = element && elementService.isImage(element) ? element : elementService.createImage();    this._canvasRenderer = new CanvasRenderer_1(this, canvas, true);    this._imageRenderer = new ImageRenderer_1(this, image, image === element);    this.update();  }, {    /**     * Returns all of the options configured for this {@link QRious}.     *     * Any changes made to the returned object will not be reflected in the options themselves or their corresponding     * underlying fields.     *     * @return {Object.<string, *>} A copy of the applied options.     * @public     * @memberof QRious#     */    get: function() {      return optionManager.getAll(this);    },    /**     * Sets all of the specified <code>options</code> and automatically updates this {@link QRious} if any of the     * underlying fields are changed as a result.     *     * This is the preferred method for updating multiple options at one time to avoid unnecessary updates between     * changes.     *     * @param {QRious~Options} options - the options to be set     * @return {void}     * @throws {Error} If any <code>options</code> are invalid or cannot be modified.     * @public     * @memberof QRious#     */    set: function(options) {      if (optionManager.setAll(options, this)) {        this.update();      }    },    /**     * Returns the image data URI for the generated QR code using the <code>mime</code> provided.     *     * @param {string} [mime] - the MIME type for the image     * @return {string} The image data URI for the QR code.     * @public     * @memberof QRious#     */    toDataURL: function(mime) {      return this.canvas.toDataURL(mime || this.mime);    },    /**     * Updates this {@link QRious} by generating a new {@link Frame} and re-rendering the QR code.     *     * @return {void}     * @protected     * @memberof QRious#     */    update: function() {      var frame = new Frame_1({        level: this.level,        value: this.value      });      this._canvasRenderer.render(frame);      this._imageRenderer.render(frame);    }  }, {    /**     * Configures the <code>service</code> provided to be used by all {@link QRious} instances.     *     * @param {Service} service - the {@link Service} to be configured     * @return {void}     * @throws {Error} If a {@link Service} has already been configured with the same name.     * @public     * @static     * @memberof QRious     */    use: function(service) {      serviceManager.setService(service.getName(), service);    }  });  Object.defineProperties(QRious.prototype, {    canvas: {      /**       * Returns the <code>canvas</code> element being used to render the QR code for this {@link QRious}.       *       * @return {*} The <code>canvas</code> element.       * @public       * @memberof QRious#       * @alias canvas       */      get: function() {        return this._canvasRenderer.getElement();      }    },    image: {      /**       * Returns the <code>img</code> element being used to render the QR code for this {@link QRious}.       *       * @return {*} The <code>img</code> element.       * @public       * @memberof QRious#       * @alias image       */      get: function() {        return this._imageRenderer.getElement();      }    }  });  var QRious_1$2 = QRious;  /**   * The options used by {@link QRious}.   *   * @typedef {Object} QRious~Options   * @property {string} [background="white"] - The background color to be applied to the QR code.   * @property {number} [backgroundAlpha=1] - The background alpha to be applied to the QR code.   * @property {*} [element] - The element to be used to render the QR code which may either be an <code>canvas</code> or   * <code>img</code>. The element(s) will be created if needed.   * @property {string} [foreground="black"] - The foreground color to be applied to the QR code.   * @property {number} [foregroundAlpha=1] - The foreground alpha to be applied to the QR code.   * @property {string} [level="L"] - The error correction level to be applied to the QR code.   * @property {string} [mime="image/png"] - The MIME type to be used to render the image for the QR code.   * @property {number} [padding] - The padding for the QR code in pixels.   * @property {number} [size=100] - The size of the QR code in pixels.   * @property {string} [value=""] - The value to be encoded within the QR code.   */  var index = QRious_1$2;  /**   * Defines a service contract that must be met by all implementations.   *   * @public   * @class   * @extends Nevis   */  var Service = lite.extend({    /**     * Returns the name of this {@link Service}.     *     * @return {string} The service name.     * @public     * @abstract     * @memberof Service#     */    getName: function() {}  });  var Service_1 = Service;  /**   * A service for working with elements.   *   * @public   * @class   * @extends Service   */  var ElementService = Service_1.extend({    /**     * Creates an instance of a canvas element.     *     * Implementations of {@link ElementService} <b>must</b> override this method with their own specific logic.     *     * @return {*} The newly created canvas element.     * @public     * @abstract     * @memberof ElementService#     */    createCanvas: function() {},    /**     * Creates an instance of a image element.     *     * Implementations of {@link ElementService} <b>must</b> override this method with their own specific logic.     *     * @return {*} The newly created image element.     * @public     * @abstract     * @memberof ElementService#     */    createImage: function() {},    /**     * @override     */    getName: function() {      return 'element';    },    /**     * Returns whether the specified <code>element</code> is a canvas.     *     * Implementations of {@link ElementService} <b>must</b> override this method with their own specific logic.     *     * @param {*} element - the element to be checked     * @return {boolean} <code>true</code> if <code>element</code> is a canvas; otherwise <code>false</code>.     * @public     * @abstract     * @memberof ElementService#     */    isCanvas: function(element) {},    /**     * Returns whether the specified <code>element</code> is an image.     *     * Implementations of {@link ElementService} <b>must</b> override this method with their own specific logic.     *     * @param {*} element - the element to be checked     * @return {boolean} <code>true</code> if <code>element</code> is an image; otherwise <code>false</code>.     * @public     * @abstract     * @memberof ElementService#     */    isImage: function(element) {}  });  var ElementService_1 = ElementService;  /**   * An implementation of {@link ElementService} intended for use within a browser environment.   *   * @public   * @class   * @extends ElementService   */  var BrowserElementService = ElementService_1.extend({    /**     * @override     */    createCanvas: function() {      return document.createElement('canvas');    },    /**     * @override     */    createImage: function() {      return document.createElement('img');    },    /**     * @override     */    isCanvas: function(element) {      return element instanceof HTMLCanvasElement;    },    /**     * @override     */    isImage: function(element) {      return element instanceof HTMLImageElement;    }  });  var BrowserElementService_1 = BrowserElementService;  index.use(new BrowserElementService_1());  var QRious_1 = index;  return QRious_1;})));//# sourceMappingURL=qrious.js.map
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