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- /**
- * @author aleeper / http://adamleeper.com/
- * @author mrdoob / http://mrdoob.com/
- * @author gero3 / https://github.com/gero3
- * @author Mugen87 / https://github.com/Mugen87
- *
- * Description: A THREE loader for STL ASCII files, as created by Solidworks and other CAD programs.
- *
- * Supports both binary and ASCII encoded files, with automatic detection of type.
- *
- * The loader returns a non-indexed buffer geometry.
- *
- * Limitations:
- * Binary decoding supports "Magics" color format (http://en.wikipedia.org/wiki/STL_(file_format)#Color_in_binary_STL).
- * There is perhaps some question as to how valid it is to always assume little-endian-ness.
- * ASCII decoding assumes file is UTF-8.
- *
- * Usage:
- * var loader = new THREE.STLLoader();
- * loader.load( './models/stl/slotted_disk.stl', function ( geometry ) {
- * scene.add( new THREE.Mesh( geometry ) );
- * });
- *
- * For binary STLs geometry might contain colors for vertices. To use it:
- * // use the same code to load STL as above
- * if (geometry.hasColors) {
- * material = new THREE.MeshPhongMaterial({ opacity: geometry.alpha, vertexColors: THREE.VertexColors });
- * } else { .... }
- * var mesh = new THREE.Mesh( geometry, material );
- */
- THREE.STLLoader = function ( manager ) {
- this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
- };
- THREE.STLLoader.prototype = {
- constructor: THREE.STLLoader,
- load: function ( url, onLoad, onProgress, onError ) {
- var scope = this;
- var loader = new THREE.FileLoader( scope.manager );
- loader.setPath( scope.path );
- loader.setResponseType( 'arraybuffer' );
- loader.load( url, function ( text ) {
- try {
- onLoad( scope.parse( text ) );
- } catch ( exception ) {
- if ( onError ) {
- onError( exception );
- }
- }
- }, onProgress, onError );
- },
- setPath: function ( value ) {
- this.path = value;
- return this;
- },
- parse: function ( data ) {
- function isBinary( data ) {
- var expect, face_size, n_faces, reader;
- reader = new DataView( data );
- face_size = ( 32 / 8 * 3 ) + ( ( 32 / 8 * 3 ) * 3 ) + ( 16 / 8 );
- n_faces = reader.getUint32( 80, true );
- expect = 80 + ( 32 / 8 ) + ( n_faces * face_size );
- if ( expect === reader.byteLength ) {
- return true;
- }
- // An ASCII STL data must begin with 'solid ' as the first six bytes.
- // However, ASCII STLs lacking the SPACE after the 'd' are known to be
- // plentiful. So, check the first 5 bytes for 'solid'.
- // Several encodings, such as UTF-8, precede the text with up to 5 bytes:
- // https://en.wikipedia.org/wiki/Byte_order_mark#Byte_order_marks_by_encoding
- // Search for "solid" to start anywhere after those prefixes.
- // US-ASCII ordinal values for 's', 'o', 'l', 'i', 'd'
- var solid = [ 115, 111, 108, 105, 100 ];
- for ( var off = 0; off < 5; off ++ ) {
- // If "solid" text is matched to the current offset, declare it to be an ASCII STL.
- if ( matchDataViewAt ( solid, reader, off ) ) return false;
- }
- // Couldn't find "solid" text at the beginning; it is binary STL.
- return true;
- }
- function matchDataViewAt( query, reader, offset ) {
- // Check if each byte in query matches the corresponding byte from the current offset
- for ( var i = 0, il = query.length; i < il; i ++ ) {
- if ( query[ i ] !== reader.getUint8( offset + i, false ) ) return false;
- }
- return true;
- }
- function parseBinary( data ) {
- var reader = new DataView( data );
- var faces = reader.getUint32( 80, true );
- var r, g, b, hasColors = false, colors;
- var defaultR, defaultG, defaultB, alpha;
- // process STL header
- // check for default color in header ("COLOR=rgba" sequence).
- for ( var index = 0; index < 80 - 10; index ++ ) {
- if ( ( reader.getUint32( index, false ) == 0x434F4C4F /*COLO*/ ) &&
- ( reader.getUint8( index + 4 ) == 0x52 /*'R'*/ ) &&
- ( reader.getUint8( index + 5 ) == 0x3D /*'='*/ ) ) {
- hasColors = true;
- colors = [];
- defaultR = reader.getUint8( index + 6 ) / 255;
- defaultG = reader.getUint8( index + 7 ) / 255;
- defaultB = reader.getUint8( index + 8 ) / 255;
- alpha = reader.getUint8( index + 9 ) / 255;
- }
- }
- var dataOffset = 84;
- var faceLength = 12 * 4 + 2;
- var geometry = new THREE.BufferGeometry();
- var vertices = [];
- var normals = [];
- for ( var face = 0; face < faces; face ++ ) {
- var start = dataOffset + face * faceLength;
- var normalX = reader.getFloat32( start, true );
- var normalY = reader.getFloat32( start + 4, true );
- var normalZ = reader.getFloat32( start + 8, true );
- if ( hasColors ) {
- var packedColor = reader.getUint16( start + 48, true );
- if ( ( packedColor & 0x8000 ) === 0 ) {
- // facet has its own unique color
- r = ( packedColor & 0x1F ) / 31;
- g = ( ( packedColor >> 5 ) & 0x1F ) / 31;
- b = ( ( packedColor >> 10 ) & 0x1F ) / 31;
- } else {
- r = defaultR;
- g = defaultG;
- b = defaultB;
- }
- }
- for ( var i = 1; i <= 3; i ++ ) {
- var vertexstart = start + i * 12;
- vertices.push( reader.getFloat32( vertexstart, true ) );
- vertices.push( reader.getFloat32( vertexstart + 4, true ) );
- vertices.push( reader.getFloat32( vertexstart + 8, true ) );
- normals.push( normalX, normalY, normalZ );
- if ( hasColors ) {
- colors.push( r, g, b );
- }
- }
- }
- geometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( vertices ), 3 ) );
- geometry.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( normals ), 3 ) );
- if ( hasColors ) {
- geometry.addAttribute( 'color', new THREE.BufferAttribute( new Float32Array( colors ), 3 ) );
- geometry.hasColors = true;
- geometry.alpha = alpha;
- }
- return geometry;
- }
- function parseASCII( data ) {
- var geometry = new THREE.BufferGeometry();
- var patternFace = /facet([\s\S]*?)endfacet/g;
- var faceCounter = 0;
- var patternFloat = /[\s]+([+-]?(?:\d*)(?:\.\d*)?(?:[eE][+-]?\d+)?)/.source;
- var patternVertex = new RegExp( 'vertex' + patternFloat + patternFloat + patternFloat, 'g' );
- var patternNormal = new RegExp( 'normal' + patternFloat + patternFloat + patternFloat, 'g' );
- var vertices = [];
- var normals = [];
- var normal = new THREE.Vector3();
- var result;
- while ( ( result = patternFace.exec( data ) ) !== null ) {
- var vertexCountPerFace = 0;
- var normalCountPerFace = 0;
- var text = result[ 0 ];
- while ( ( result = patternNormal.exec( text ) ) !== null ) {
- normal.x = parseFloat( result[ 1 ] );
- normal.y = parseFloat( result[ 2 ] );
- normal.z = parseFloat( result[ 3 ] );
- normalCountPerFace ++;
- }
- while ( ( result = patternVertex.exec( text ) ) !== null ) {
- vertices.push( parseFloat( result[ 1 ] ), parseFloat( result[ 2 ] ), parseFloat( result[ 3 ] ) );
- normals.push( normal.x, normal.y, normal.z );
- vertexCountPerFace ++;
- }
- // every face have to own ONE valid normal
- if ( normalCountPerFace !== 1 ) {
- console.error( 'THREE.STLLoader: Something isn\'t right with the normal of face number ' + faceCounter );
- }
- // each face have to own THREE valid vertices
- if ( vertexCountPerFace !== 3 ) {
- console.error( 'THREE.STLLoader: Something isn\'t right with the vertices of face number ' + faceCounter );
- }
- faceCounter ++;
- }
- geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
- geometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( normals, 3 ) );
- return geometry;
- }
- function ensureString( buffer ) {
- if ( typeof buffer !== 'string' ) {
- return THREE.LoaderUtils.decodeText( new Uint8Array( buffer ) );
- }
- return buffer;
- }
- function ensureBinary( buffer ) {
- if ( typeof buffer === 'string' ) {
- var array_buffer = new Uint8Array( buffer.length );
- for ( var i = 0; i < buffer.length; i ++ ) {
- array_buffer[ i ] = buffer.charCodeAt( i ) & 0xff; // implicitly assumes little-endian
- }
- return array_buffer.buffer || array_buffer;
- } else {
- return buffer;
- }
- }
- // start
- var binData = ensureBinary( data );
- return isBinary( binData ) ? parseBinary( binData ) : parseASCII( ensureString( data ) );
- }
- };
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