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- /* Animation Rendering Logics */
- int frameCount = 0;
- char previousAnicode = 'a';
- const String animationFolder = "/anime/"; //Need tailing slash
- //delay with early breakout if current animation code changed
- void delayWithEarlyBreakout(int delayDuration) {
- delayDuration = delayDuration / 100;
- for (int i = 0; i < delayDuration; i++) {
- delay(100);
- if (getAnimationCode() != previousAnicode) {
- break;
- }
- }
- }
- //Handle animation rendering
- void handleAnimationRendering(char anicode) {
- if (!SD_exists){
- //SD card not exists. Use what is inside the buffer.
- Serial.println("SD card not exists");
- renderFrame();
- delay(5000);
- return;
- }
- if (previousAnicode != anicode) {
- previousAnicode = anicode;
- frameCount = 0;
- }
- //Check if the target animation frame is static
- String targetFrame = animationFolder + String(anicode) + ".bin";
- if (SD.exists(targetFrame)) {
- //This is a static frame. Load and render it
- loadFrameAndRender(targetFrame);
- int delayDuration = getFrameDuration(anicode, 0);
- delayWithEarlyBreakout(delayDuration);
- return;
- }
- //It is not a static frame. Check if x0.bin exists
- targetFrame = animationFolder + String(anicode) + String(frameCount) + ".bin";
- if (SD.exists(targetFrame)) {
- loadFrameAndRender(targetFrame);
- frameCount++;
- int delayDuration = getFrameDuration(anicode, frameCount);
- delayWithEarlyBreakout(delayDuration);
- return;
- } else {
- //Not found.
- if (frameCount != 0) {
- loadFrameAndRender(animationFolder + String(anicode) + "0.bin");
- int delayDuration = getFrameDuration(anicode, 0);
- delayWithEarlyBreakout(delayDuration);
- frameCount = 1;
- return;
- } else {
- //frameCount = 0. x0.bin not exists. Report error
- Serial.println("Target frame buffer not found: " + String(anicode) + ".bin");
- setAnimationCode('a');
- return;
- }
- }
- }
- //Get how long the frame shd last.
- //Default 500 unless specially programmed
- int getFrameDuration(char anicode, int framecount) {
- if ((anicode == 'a' || anicode == 'b' || anicode == 'g')) {
- //Blinking
- if (framecount == 0) {
- return 3000;
- }
- return 300;
- }
- return 500;
- }
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