// surface0-80 { collision0,118,86,213,140,Head collision1,151,229,207,265,Bust collision2,148,27,185,75,DM collision3,186,33,239,89,Ear collision3,104,38,150,90,Ear collision4,141,165,202,184,Face } //衣物 surface0-80 animation1.interval,bind animation1.pattern0,bind,1001,0,0,0 animation2.interval,bind animation2.pattern0,bind,1002,0,0,0 animation3.interval,bind animation3.pattern0,bind,1200,0,0,0 animation4.interval,bind animation4.pattern0,bind,1000,0,0,0 animation5.interval,bind animation5.pattern0,bind,1100,0,0,0 animation6.interval,bind animation6.pattern0,bind,1003,0,0,0 animation7.interval,bind animation7.pattern0,bind,1400,0,0,0 animation8.interval,bind animation8.pattern0,bind,1500,0,0,0 animation9.interval,bind animation9.pattern0,bind,1353,0,0,0 surface0 { animation0.interval,random,4 animation0.pattern0,overlay,100,50,0,0 animation0.pattern1,overlay,101,50,0,0 animation0.pattern2,overlay,100,50,0,0 animation0.pattern3,overlay,-1,50,0,0 } surface1 { element1,overlay,surface0.png,0,0 element2,overlay,surface1.png,0,0 } surface2 { element1,overlay,surface0.png,0,0 element2,overlay,surface2.png,0,0 } surface3 { element1,overlay,surface0.png,0,0 element2,overlay,surface3.png,0,0 } surface4 { element1,overlay,surface0.png,0,0 element2,overlay,surface4.png,0,0 } surface5 { element1,overlay,surface0.png,0,0 element2,overlay,surface5.png,0,0 } surface6 { element1,overlay,surface0.png,0,0 element2,overlay,surface6.png,0,0 } surface7 { element1,overlay,surface0.png,0,0 element2,overlay,surface4.png,0,0 element2,overlay,surface55.png,0,0 element2,overlay,surface66.png,0,0 } surface8 { animation0.interval,random,4 animation0.pattern0,overlay,200,50,0,0 animation0.pattern1,overlay,101,50,0,0 animation0.pattern2,overlay,200,50,0,0 animation0.pattern3,overlay,-1,50,0,0 } surface9 { element1,overlay,surface0.png,0,0 element2,overlay,surface9.png,0,0 } surface11 { element1,overlay,surface0.png,0,0 element2,overlay,surface11.png,0,0 } surface12 { element1,overlay,surface0.png,0,0 element2,overlay,surface12.png,0,0 } //甩尾 surface6 { animation5.interval,always animation5.pattern0,base,77,180,0,0 animation5.pattern1,base,78,180,0,0 animation5.pattern2,base,79,180,0,0 animation5.pattern3,base,-1,180,0,0 }